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Case study 04 / Games

Skidz

A Unity mobile multiplayer game built on real-time networked competition.

Status
Shipped
Domain
Games, Mobile

Games / Mobile

A Unity mobile multiplayer game built on real-time networked competition.

Skidz is a mobile multiplayer game built in Unity with Photon networking — competitive modes, real-time synchronisation, and the systems work that mobile multiplayer demands underneath the gameplay.

Context

Mobile multiplayer is a latency and trust problem wearing a gameplay costume. The fun is in the moment-to-moment feel; the difficulty is everything required to make that feel survive a real network and a mid-range phone.

Problem

Competitive play needs players to agree on what just happened. On mobile networks they frequently do not. Matchmaking, state synchronisation and reconnection have to be designed as gameplay features, not infrastructure.

Users

Mobile players in short-session competitive matches.

Solution

Real-time multiplayer built on Photon, with competitive modes and the mobile game systems — session flow, synchronisation, progression — that hold them together.

Key features

  • Real-time multiplayer matches
  • Competitive game modes
  • Photon-based networking and synchronisation
  • Mobile-first session and progression systems

Stack

  • Unity
  • Photon
  • C#